![IDC Expects Augmented and Virtual Reality Spending in Asia/Pacific excluding Japan To Reach USD34.9 Billion by 2022 – Display Daily – WindowsWear IDC Expects Augmented and Virtual Reality Spending in Asia/Pacific excluding Japan To Reach USD34.9 Billion by 2022 – Display Daily – WindowsWear](https://ww-static-prod.s3.amazonaws.com/wp-content/uploads/2019/03/Top_Use_Case.jpg)
IDC Expects Augmented and Virtual Reality Spending in Asia/Pacific excluding Japan To Reach USD34.9 Billion by 2022 – Display Daily – WindowsWear
![AR and VR headsets to see short-term Covid-19 decline – but IDC notes positive long-term outlook - Virtual Reality News AR and VR headsets to see short-term Covid-19 decline – but IDC notes positive long-term outlook - Virtual Reality News](https://www.virtualreality-news.net/wp-content/uploads/sites/8/2020/03/man-wearing-virtual-reality-headset-abstract-vr-world-with-neon-lines-vector-id1147229526-1.jpg)
AR and VR headsets to see short-term Covid-19 decline – but IDC notes positive long-term outlook - Virtual Reality News
![Pandemic Tempers Growth in AR/VR Spending, but the Long-Term Outlook is Positive, says IDC – Display Daily Pandemic Tempers Growth in AR/VR Spending, but the Long-Term Outlook is Positive, says IDC – Display Daily](https://displaydaily.com/wp-content/uploads/2020/07/20200721_10.png)
Pandemic Tempers Growth in AR/VR Spending, but the Long-Term Outlook is Positive, says IDC – Display Daily
![IDC on Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt # IDC on Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #](https://pbs.twimg.com/media/D9hOWjvUYAA3LSs.png)
IDC on Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #
AR/VR Spending in Asia/Pacific* to Reach $14.8 Billion, Driven by Remote Meetings, Training, and Collaboration, Says IDC
![IDC Asia/Pacific on Twitter: "#AR/#VR spending grew 34% in 2019 as industries -- led by #education & #retail -- continue to map out new use cases in the region. China remains the IDC Asia/Pacific on Twitter: "#AR/#VR spending grew 34% in 2019 as industries -- led by #education & #retail -- continue to map out new use cases in the region. China remains the](https://pbs.twimg.com/media/ET__mJjUcAERKwP.png)
IDC Asia/Pacific on Twitter: "#AR/#VR spending grew 34% in 2019 as industries -- led by #education & #retail -- continue to map out new use cases in the region. China remains the
AR/VR Headset Shipments Grew Dramatically in 2021, Thanks Largely to Meta's Strong Quest 2 Volumes, with Growth Forecast to Continue, According to IDC
Slower Growth for AR/VR Headset Shipments in 2023 but Strong Growth Forecast Through 2027, According to IDC
![IDC on Twitter: "Worldwide spending on augmented reality and virtual reality (AR/VR) is forecast to accelerate out of the pandemic, growing to $72.8 billion in 2024. According to the IDC Worldwide Augmented IDC on Twitter: "Worldwide spending on augmented reality and virtual reality (AR/VR) is forecast to accelerate out of the pandemic, growing to $72.8 billion in 2024. According to the IDC Worldwide Augmented](https://pbs.twimg.com/media/EnCeP-cXIAQME9z.png)